/*********************************************************************
*                SEGGER Microcontroller GmbH & Co. KG                *
*        Solutions for real time microcontroller applications        *
**********************************************************************
*                                                                    *
*        (c) 1996 - 2010  SEGGER Microcontroller GmbH & Co. KG       *
*                                                                    *
*        Internet: www.segger.com    Support:  support@segger.com    *
*                                                                    *
**********************************************************************

** emWin V5.06 - Graphical user interface for embedded applications **
emWin is protected by international copyright laws.   Knowledge of the
source code may not be used to write a similar product.  This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File        : TEXT_Default.c
Purpose     : Implementation of TEXT widget
---------------------------END-OF-HEADER------------------------------
*/

#include "TEXT_Private.h"
#include "GUI_Private.h"

#if GUI_WINSUPPORT

/*********************************************************************
*
*       Public code
*
**********************************************************************
*/
/*********************************************************************
*
*       TEXT_SetDefaultFont
*/
void TEXT_SetDefaultFont(const GUI_FONT GUI_UNI_PTR * pFont) {
  TEXT__DefaultProps.pFont = pFont;
}

/*********************************************************************
*
*       TEXT_SetDefaultTextColor
*/
void TEXT_SetDefaultTextColor(GUI_COLOR Color) {
  TEXT__DefaultProps.TextColor = Color;
}

/*********************************************************************
*
*       TEXT_GetDefaultFont
*/
const GUI_FONT GUI_UNI_PTR * TEXT_GetDefaultFont(void) {
  return TEXT__DefaultProps.pFont;
}

/*********************************************************************
*
*       TEXT_SetDefaultWrapMode
*/
GUI_WRAPMODE TEXT_SetDefaultWrapMode(GUI_WRAPMODE WrapMode) {
  GUI_WRAPMODE OldWrapMode;
  OldWrapMode = TEXT__DefaultProps.WrapMode;
  TEXT__DefaultProps.WrapMode = WrapMode;
  return OldWrapMode;
}

#else  /* avoid empty object files */

void TEXT_Default_c(void);
void TEXT_Default_c(void){}

#endif  /* #if GUI_WINSUPPORT */


